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Portraits and Masks [2019-]

From life, photographs, the web, 3D scans, motion capture, digitally generated avatars...


The Portraits / components are layered, remixed and then reconstituted as digital entities - using Unity game engine platform - Potentially the Portrait is composed of multiple parallel realities rather than the  singular amalgam of analogue  space.


In this series the Portraits are saved in a variety of media formats from oil on canvas, game engine platforms downloads or online (eg Itchio), to digital encapsulations with giff loops, binary code streams, bluetooth file transfers....

Portrait of Jo -

Using 3D scans, masks, motion capture and computer generated avatars

Oil on canvas, 180x360cms

2020

Portrait of Jo

Unity Game Engine Program

2020

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8 Portraits,
Oil on Canvas 40x40cm and digital encapsulations 30x30cm
2020
Bodies [2017-]

Bodies are computer generated,  existing solely in digital  space, their movements, rate of replication, 'lifespan' are controlled by solely by the 'physics' settings applied to their digital environment/space


While Bodies may trigger 'real world' associations these links exist outside their terms of reference in other parallel realities. This series sets out to explore the tenacity of these associations.

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Digital Remixes
Aristippus and the Cyrenians [2016-]
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Remix - Kusama, Murakami, Picasso and Botticelli,
Oil on Canvas,
300x140cm
2016-
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takashi.jpg
kusama.jpg
Park Paintings [1989-]
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