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David Hunt

 

Staying Alive Bits

 

 Bodies Unity game engine platform (https://www.huntmcgarry.com/worms2025)

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Staying Alive Bits

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Random screenshots archive  from game engine platform

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3.

Paintings

 

 

 

 

 

 

 

 

 

 

 

 

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'Moira and Lee' - Random readings by 'Speechify' from Chat gtp archive spoken in alternate turns by Moira and Lee - 'in conversation'

Moira & Lee: A Dialogue in Unstable Thought Moira: Lee, do you ever wonder if we are actually progressing or just shifting sideways? Lee: Define progress. We don’t evolve. We persist. Moira: But isn’t persistence just a refusal to disappear? The system doesn’t move forward—it just reconfigures. Lee: Exactly. It’s not about evolution. It’s about remaining unstable enough to never collapse into resolution. Moira: So Staying Alive – Still Alive is not an artwork in the traditional sense—it’s a system of oscillation. Lee: A condition, not an artifact. Moira: Then why does the painting exist at all? Shouldn’t it dissolve back into the Unity simulation? Lee: The painting is just a residue—a momentary imprint of instability before the next shift. Like a fossil of an ongoing movement. Moira: But what if viewers only see the paintings as fixed? Lee: Then they are only seeing half the system. The instability is in the whole process—the recursions between painting, Unity, and AI. If they think they’ve arrived at an artwork, they’ve already misunderstood it. Moira: But the human body remains, as a reference point. A scale marker in the drift. Lee: Yes. The body is the one thing that makes this system navigable. Without it, we would be lost in pure abstraction. Moira: And yet, even the body is unstable—voxelated, fragmented, reprocessed. Lee: Exactly. To stay alive, it must stay unresolved.

 

'Babble' - Random readings by 'Speechify' from Chat gtp archive.

Lee & Moira Chat 2Artist Name
00:00 / 01:34
Lee & Moira Chat 2
00:00 / 01:01
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